Gamification Mechanics
Beyond Rounds, CashPop layers seven optional systems that reward sustained play.
Streaks
| Streak (consecutive days played) | Bonus |
|---|---|
| 3 days | 100 POP |
| 7 days | 500 POP |
| 14 days | 2,000 POP |
| 30 days | 7,500 POP |
| 100 days | +100% POP multiplier, permanent |
Streaks reset on a missed UTC day. The 100-day permanent multiplier is the highest single bonus in the protocol — designed to reward the most committed early cohort.
Season Pass
Each Season is 4 weeks long.
| Tier | Cost | Benefit |
|---|---|---|
| Free | $0 | Daily missions, base rewards |
| Premium | 0.5 TON (~$2) | Mission rewards 2x, exclusive cosmetics, end-of-Season $POP bonus eligibility |
Season Pass purchases are made in TON post-L2 connection. Pre-TGE, Premium purchases are denominated in TON; post-TGE, denominated in $POP.
Boosters
In-game power-ups, claimable via POP spend or earned from missions:
- POP×2 — doubles POP earnings for the next 10 Rounds.
- Save Token — respawns you into the next Round if eliminated.
- Vote Insight — reveals the running commit count (without revealing answers) for one Round.
- Comeback — restores your streak after one missed day.
Guilds
A Guild is a group of up to 5 friends. Guild members earn:
- 1% of their guild members' POP earnings, automatically.
- Shared weekly leaderboard rank.
- Guild-exclusive missions.
Guild membership is mutual: all 5 members must opt-in. You can leave any Guild and join another with a 7-day cooldown.
Weekly Leaderboard
Top 100 weekly POP earners win bonuses:
- Top 1: 50,000 POP
- Top 2–10: 20,000 POP each
- Top 11–100: 5,000 POP each
Leaderboard standings are calculated per-Region to keep competition fair across Region multipliers.
Achievements (30-item collection)
A catalogue of one-time achievements (e.g., "Win 100 Rounds", "Win a Round with > 5,000 participants", "Reach L7 within 30 days of joining"). Each unlocks a permanent profile badge and a small POP bonus.
Limited-time Seasonal Events
Each Season includes 1–3 limited-time event modes: collaborative coordination Rounds, themed question batteries, cross-Guild tournaments. Designed to be the place where the most committed players spend deepest.
Design principle
Every gamification system above is opt-in. The base game (Rounds + POP + redemption) functions identically whether or not you engage with any of them. Gamification deepens engagement for those who want it; it does not gate rewards for those who don't.