Guilds
A Guild is a cooperative group of up to 5 friends who share the rewards of each other's play.
Mechanics
- Up to 5 members, all of whom must mutually opt-in.
- 1% revenue share: each member earns 1% of every other member's POP earnings, automatically.
- Shared weekly leaderboard rank: Guilds appear on a separate leaderboard, ranked by total Guild POP earned.
- Guild-exclusive missions: each Season includes 3–5 Guild missions requiring all 5 members' coordinated participation.
Why 5
The number is empirically derived. Smaller (2–3) is too small for cooperative-mission diversity. Larger (10+) dilutes individual contribution signal and invites free-rider dynamics. 5 is the median across successful gaming guilds (Riot games' co-op squad design, Fortnite's squad size).
Joining
You can be invited to a Guild by any existing Guild member with an open slot. Acceptance is mutual: both parties confirm. You can be in at most one Guild at a time. Leaving has a 7-day cooldown before joining a new Guild.
Guild leaderboard rewards
Weekly Guild leaderboard (top 100 Guilds):
- Top 1 Guild: 100,000 POP split among 5 members
- Top 2–10: 40,000 POP each Guild
- Top 11–100: 10,000 POP each Guild
Anti-Sybil consideration
A user creating 5 Sybil L1 accounts and Guilding them with themselves would earn 1% × 5 = 5% bonus on their own POP. This is small relative to the operational cost of maintaining 5 Sybils. The system tolerates this attack vector as economically uninteresting.
Larger Guilds (Phase 3)
The fixed cap of 5 is for Phase 1–2. In Phase 3 (post-TGE), the DAO may vote to enable larger Guild sizes via $POP stake. A 10-member Guild might require, e.g., 10,000 $POP staked.